
PS3fanboy has posted a in detail look at the multiplayer classes of Killzone 2 which look to bring some tactical teamwork into the Killzone 2 arena. If you choose ISA or helghast the effects of the classes will be the same.
Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Engineer:
Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic:
Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.
Scout:
Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault:
Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.
Tactician:
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot which targets the enemy.
Saboteur:
Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.
These classes can bring some great teamwork to Killzone 2, so if you are in a clan this could get you excited.

This sounds suspiciously close to, oh whats that game called? Oh yeah i remember Team Fortress 2 ring any bells?
By: 4suits on July 16, 2008
at 3:09 pm